3D models for PC interactive applications
could be quite complex and detailed comparing to handheld device
models. They could have lots of textures and polygons. But
still the models should be low-polygonal and manualy optimized.
|
3D models for iPaq-like devices
should be much more optimized comparing to PC models. The
handheld devices can only have limited memory and limited graphics
speed.
|
3D models for applications running
on phones like Nokia Communicator demands the maximum optimization
and manual work. The models have very limited number of faces
and can have obly one texture. |